Swordbreaker The Game Crack Game Download
- locidoowanes
- Sep 10, 2019
- 7 min read
About This Game Through the dense fog our hero noticed a dark silhouette of a dark castle. Eventually his old rain-soaked map brought him to his target. He didn't have anything with him except for his favorite sword and remainings of an old armor with an unusual device – a sword-breaker. The hero looked around and stepped on the castle bridge... This game is about a hero who, as fate would have it, finds himself in an abandoned castle. There will be many obstacles on his way to the treasure hidden somewhere inside, with most remarkable adversaries he will have to face and mysteries to unravel. All this to receive his well-earned reward in the end!"Swordbreaker The Game" gives you a rare opportunity to find yourself in interactive fiction, where each player has their own storyline to develop. Every action or decision will have an effect on how the story unfolds and how it all ends. Some moves you make will change your character's karma, and others can lead you to the darkest corners of the castle, so be careful! Because any step you take may turn out to be the last one!Main features of the game:- A compelling totally non-linear game story- Various endings- A huge mysterious castle- Lots of exciting locations and events- Impressive enemies and inhabitants of the castle- Absolutely stunning artwork- Achievement system 7aa9394dea Title: Swordbreaker The GameGenre: Adventure, IndieDeveloper:DuCats Games StudioPublisher:DuCats Games StudioFranchise:Swordbreaker The GameRelease Date: 6 Nov, 2015 Swordbreaker The Game Crack Game Download swordbreaker the game walkthrough. swordbreaker the game text quest apk. swordbreaker the game gameplay. swordbreaker the game apk. swordbreaker the game. swordbreaker the game wiki. swordbreaker the game android. swordbreaker the game mod apk. swordbreaker the game download. swordbreaker the game review. swordbreaker the game 4pda. swordbreaker the game apk 1.0.4 Great Game, Awesome Artwork, Escellent amount of gore and dark humour. Well Wrought achievents, had alot of fun replaying all the paths for 100% English translation a bit wonky with some thesaurical errors but most are more amusing than ambiguous, well worth the meager price its offerd for, Would play more like this. Great Game.. Swordbreaker is not a VN; it's a CYOA with a broad but short decision tree. I came into it with no expectations of a deep or even interesting story, so I ended up enjoying it for what it is.As I played it, I started thinking of it as a gory, text-based spin on Dragon's Lair, with modular situations in which you have simple life-or-death decisions, and the wrong choices can immediately lead to ridiculously over-the-top deaths. I agree with other reviewers that it is tedious to scroll every time to read the entire description, and I really wish I could have used numbers on the keyboard to make choices. It is also a bit of a chore to replay paths by memorization to get farther along. And yes, the English translation is not terrific, but it has its little moments--and since this is not a story-driven game, I can forgive its lapses.In the end, I liked the comic-style art and the zany, don't-take-it-seriously situations and antagonists. I also like how the castle map shows you the corresponding scenes when you hover over the icons, so you can get an idea of which paths you've taken and missed.I found this game fun for a short time--nothing deep or even particularly satisfying, but enjoyable for a brief spin.. Swordbreaker, developed by DuCats Games Studio, is a unique visual novel with some of the strangest, yet interesting designs I’ve ever seen.The story is fairly simple. You play as a nameless adventurer who goes by the title Swordbreaker. After an evening at the pub, the weary adventurer witnesses a murder. The killer escapes, yet the dying victim hands Swordbreaker an old map before sputtering his last. The map leads to an ancient castle, packed with a limitless supply of treasure! Like most adventurers would, Swordbreaker sets off on a journey that’ll put his skills to the test, and change his life forever.The entirety of the game takes place in this castle, and it’s got to be the most bazare castle ever portrayed in gaming. Just about anything you can think of dwells here; Giant arachnids, aliens, ghosts, orcs, killer squids, warlocks, princesses, zombies, skeletons and so much more. There are over 300 different scenarios to encounter throughout the castle, all of which result in different outcomes. It’s addictive as hell, and each new playthrough will unveil new fights, encounters and choices. But, this game’s true saving grace is the artwork. Every single picture, from the most mundane death to a breath-taking fight sequence, throbs with detail. Creatures look frightening and the castle’s twisted interior will make any adventurer soil themselves. The amount of effort and dedication put into this art is unfathomable.Apart from its random story and breathtaking visuals, it’s hard to believe how much replay value Swordbreaker contains. With hundreds of different encounters and possible ways to die, topped off with over 60 achievements, you’ll be surviving this game’s brutality for quite a few hours. Just playing through once would be a huge disservice to what Swordbreaker achieves.Translation from Russian to English is fine, and it won’t be the most enticing thing you’ll ever read, but it gets the job done. Sadly, it’s Swordbreaker’s pure reliance on luck that irritates me. Almost every decision made can get you killed, and to survive… well, you’ve just gotta hope for the best. You’re normally given two or three different options to make during scenarios, and it’s never clear which one will keep you alive. You’ve got three lives, and once they’re all depleted, you restart from the beginning. It can be pretty aggravating at times, especially when the game cheats you during a climactic boss fight, but with Swordbreaker’s endless amount of replayability, I’d say that makes up for it.It’s cheap, it's innocent, and it’ll make for a fun pastime. I see no reason to miss out on something as cool as Swordbreaker.. Fun little time waster. If you are looking to kill a few minutes, this is a good place to do it.. It is really an enjoyable "Choose your adventure" game with decent story, as well as audio and visual aspect.P.S - Sometimes is more "Choose your death than adventure", but oh well. :D. Swordbreaker could be tagged as a Visual Novel, but it seems a little short on narrative and long on choice for that genre. The writing can often be juvenile, especially with an out of place subplot about aliens and nuclear rockets and an odd nod to Nightmare on Elm Street, but I feel the art and mechanics choices more than make up for it.You play an anonymous adventurer who suddenly inherits a map to a castle from a stranger. Down on your luck you decide to check it out. And so begins this modern remix of Fighting Fantasy with a hint of Shadowgate. Each scene is short and to the point, and presents about two to three choices. Often times, only one choice will lead to survival, so they are not really narrative choices. There are still plenty of branching paths, and the whole story won't be revealed in one or even two play throughs, so you'll have to play through multiple times to put everything together. This isn't as much of a chore as it sounds, as you can find everything and unlock all the scenes over the course of an afternoon.I initially liked the three lives and single save mechanic, as it prevented save scumming, added tension to your life and death choices, and yet still gave you a little flexibility to explore your choices. After the first few playthroughs though, it felt irritating as you realise that each playthrough is relativley short, removing the tension. This is especially irritating when you are picking choices that you know will probably kill you, just to find the nuggets that you're missing. I think after unlocking the three main endings, I would have liked a "rewind" mechanic in order to more efficiently find all the scenes that I had missed along the way. On that note, the castle map feature is really well laid out, and is really helpful in navigating subsequent playthroughs to find what you've missed.The writing is a little hit and miss. Some of the subplots are dumb, while some of the other characters (such as the cook) are interesting showing more depth to them as you encounter them from different entrances and leave the scenario in different ways. Some of the choices you're presented with are also off-the-walls bonkers, especially when you consider how dangerous the castle is, and why you would even be motivated to do them. Examples include, slapping a naked banshee's behind (hey, toots!), stopping to try on a dress while in the middle of fleeing pursuit, evading/fighting a shark by throwing a dress on it, or the many opportunities to take naps at what would appear to be inopportune and very dangerous situations. You'll also run into a few type-o's here and there, such as referring to your mid-section as "waste" instead of "waist." This could all be due to botched translation, from "Unknown Translator" (I'm not kidding here, check the credits), but you get what you pay for I guess, and if you can't even be bothered to pay a credit title... However, I think most of the translation is fairly well done, and I wish the volunteer could get some credit for his/her work.The art is amazing, and abundant. Period.Technically sound, with the only issue I ran into was during the Eplilogue Sequences. They are unskippable, even after viewing them once, have excessive pauses, and only respond to one button press if you don't want to wait for them. If you press "ESC" it crashes to desktop instead of skipping to the next picture and words, or to the credits, or going to menu or anything.Overall, I would say that the price is right. For most people who are interested in the genre, it'll still be time well spent even with its rough spots. I give Swordbreaker a strong recommendation, and am excited to see what else comes out of DuCats in the future, especially with improved writing and translation.
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